Watch a comprehensive breakdown of why Mighty No. 9 was such a bad game

Despite a wildly successful Kickstarter crowdfunding campaign that raised nearly $4 million, the direct involvement of Mega Man luminary Keiji Inafune, and the support of millions of Mega Man fans, Mighty No. 9 wound up being a bit of a mess (to put it lightly) when it finally launched last year. So why exactly was the game such a spectacular failure? A recent video series from the YouTube group Game Soup aims to explain some of the gritty details.

In the above hour-long video, Game Soup walks viewers through some of the baffling game design choices that were implemented into Mighty No. 9, turning what could have been a pleasant retro-inspired platforming experience into a frustrating and uninspired slog. Specific elements which are covered include the game’s poor use of blind drops, text-based tutorials that completely break the game’s flow, poorly explained mechanics which often lead to cheap deaths, and the immersion-killing manner in which boss weapons are utilized.

In short, Game Soup sums it all up rather nicely when it says that Mighty No. 9 feels like a game that doesn’t want to be played. Chances are good that anyone who had the misfortune of playing it themselves would agree.