Tokyo Game Show 2020 Day 3 and 4: Resident Evil, Kingdom Hearts, Street Fighter, and more

Another interesting thing to note about the Tokyo Game Show format is that publishers aren’t done with just one panel or presentation like they are at other major conferences. Capcom, for example, had several different presentations throughout the show, as did Square and many other publishers. That meant you had to keep coming back to get all the info any particular publisher or developer had to give. Luckily, we did just that to make sure you didn’t miss any major announcement.

Resident Evil VIII might be going last-gen

If you think this is a weird announcement to make… well it is. Resident Evil VIII: Village has been hyped up as one of the killer apps for the next generation of consoles, but with console supplies so limited Capcom is currently looking into getting it on PS4 and Xbox One too. That being said, the game is clearly not designed for this older hardware, so nothing has officially been determined and Capcom cannot make any promises.

Aside from this, Capcom also took a dive into the gameplay and story of Village. First of all, they felt like they had to flesh out Ethan as a character. In Resident Evil VII he was just a stand-in for the player, a pair of arms holding a gun for you to jump into. In Resident Evil VIII we will learn more about him, his backstory, his motivations, and so on. It will take place three years after the events of Resident Evil VII and will feature Ethan coming in contact with far more of the core Resident Evil cast than before. When asked to summarize the general plot Director Morimasa Sato said it’s “the story of one man named Ethan… the entirety of who he is.”

Village will also be a much more open game than Resident Evil VII, with a focus on player agency.  Sato said that he wanted players to experience and find their own way of progressing through the game. He wanted the setting itself to feel like a character and he wanted the experience to feel more like a horror movie you can play rather than an action video game with horror elements.

Finally, art director Tomonori Tanako revealed more about the storybook motif we have seen in trailers. Essentially, the plot is very dense this time around with lots of lore connections to different characters and different aspects of the RE universe. He said there is so much variety that the plot itself might get hard to summarize, making players confused. Hence, the storybook is a sort of distilled version of the plot, simplified to both keep players on track and to develop a sense of unease about the events they are experiencing.

Capcom is gearing up for a 25th-anniversary celebration for the franchise, which means more announcements and special anniversary merch. The anniversary celebration will officially kick off on March 22, 2021, the exact 25th birthday of the date of the original Biohazard release.

Finally, Resident Evil is coming to the streaming screen in a brand new Netflix original called Resident Evil: Infinite Darkness. It will be a 3D animated series focusing on Leon and Claire with a horror-action vibe. It will be produced and supervised by Capcom’s Hiroyuki Kobayashi, a longtime producer on the series as well as three animated spinoff films Resident Evil: Degeneration, Resident Evil: Damnation, and Resident Evil: Vendetta.

Kingdom Hearts: Melody of Memory is getting a playable demo

Square devoted nearly an hour to this new Kingdom Hearts title. Before we even get into it, yes, this title is going to have deep canon lore about the Kingdom Hearts series that you need to experience to understand the full plot and, yes, this is a rhythm game that is largely asset re-use.

While the game is, ostensibly, a rhythm game, the controls are actually the same as any other Kingdom Hearts game. You’ll jump, attack, and cast magic with the same buttons you usually would, it’s just that all activity in the game happens to the rhythm. It’s a bit like Crypt of the Necrodancer that way, except it has more standard note highways rather than Necrodancer’s open exploration.

Speaking of those highways, Melody of Memory is going to have more than 140 songs from the Kingdom Hearts franchise and Disney library to beat your enemies’ faces in with a keyblade to. It will also feature a co-op mode that will allow you to take on these challenges together as, who else, Sora and Riku. You can, in fact, play co-op through online play, as well as online versus play.

Kingdom Hearts: Melody of Memory will release on November 13 for the PS4, Xbox One, and Nintendo Switch. A playable demo will be coming to Japan in the middle of October, and Square is considering a western demo as well.

Square is really milking Dragon Quest

Dragon Quest is a huge property in Japan, so it’s clear why Square would put so much effort into hyping up new Dragon Quest games. Unfortunately, they didn’t have new Dragon Quest games to show, but they certainly had new ports and mobile titles.

First of all, Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition will no longer be a Switch exclusive. Now it will be available on Xbox One, PS4, and PC (via Steam and the Epic Store). This means you can play DQXI in high definition with the orchestral score you once had to mod in, new story content, and the retro 16-bit mode on any platform. This is big because this was a major Switch seller only a small while ago.

Square’s presentation also included trailers for new content for Dragon Quest Rivals, a mobile digital card game that was downloaded over 10 million times in Japan in 2017, and Dragon Quest of the Stars, a more traditional mobile Dragon Quest title which recently hit our shores this year.

Vergil also coming to DMC5 through DLC

Devil May Cry 5 Special Edition was another major killer app for next-generation consoles. It completely overhauls the graphics of the original with ray tracing and other next-gen graphics technology, while adding a brand new spinoff that positions Vergil as the protagonist. It was noted that while most of the next-gen additions simply cannot be added to the game due to hardware limitations, the new “Vergil Mode” will in-fact, be brought into last-gen versions of the game via DLC. It is worth noting that this DLC will be paid DLC, however, while Special Edition owners will get it for free. Devil May Cry 5 Special Edition will be available for both PS5 and Xbox Series X at launch.

We also got EXACTLY 10 seconds of gameplay from Vergil mode, not enough to really tell us anything, but plenty enough to get us hyped.

Shin Megami Tensei Nocturne Re-release getting Merciful Mode DLC

Atlus showed off about 20 minutes of gameplay footage from the new Nocturne HD remake and, for the most part, it plays exactly as you would expect. All the old monsters and abilities remain in-tact. Even Dante from Devil May Cry is still there. The big news here is that they are working on a new “Merciful Mode.” Nocturne is notorious for being one of the most difficult JRPGs out there, and Atlus wants to adapt it for the modern market. It’s not clear what Merciful Mode will do but it will make the game easier and will come to the HD remaster shortly after it’s launch.

Microsoft Flight Simulator adding new Japan DLC

It’s very fitting that Microsoft Flight Simulator’s first major DLC pack is based all around Japan and was announced at Tokyo Game Show. “What the heck could you add via DLC?” you might be asking. Basically, better maps. Microsoft Flight Simulator takes in satellite data and uses that to reconstruct a world for you to fly over. However, specific map packs like this will intricately render certain areas of the world on a much, much more detailed level. The Japan update will be free and available on September 29 and will involve six cities recreated through 3D photographic surveying including Sendai, Takamatsu, Tokushima, Tokyo, Utsunomiya, and Yokohama. In addition, six airports will be upgraded with more detailed models including Hachijojima, Kerama, Shimojishima, Kushiro, Suwanosejima, and Nagasaki.

Hiei is coming to Jump Force

Here’s a quickie. Jump Force got a trailer for its newest character, Hiei from Yu Yu Hakusho. He will be entering the game sometime this fall for PS4, Xbox One, and PC version of the game while Switch owners will have to wait until 2021.

Dan shown in Street Fighter V

Speaking of fighting game DLC, Capcom gave us an in-depth look at Dan, their latest DLC character for Street Fighter V. Dan has been changed quite a bit in this incarnation. First of all, he has pretty much all of Ryo Sakazaki’s move-list from King of Fighters.

For those of you who don’t know, Dan was a joke that made fun of SNK’s Ryo due to his similarity to Street Fighter’s Ryu. He was also given Robert Garcia’s hairstyle. The SFV version of Dan is pretty unashamed to poke fun at Ryo, from certain combat poses to an orange gi alt-costume that looks exactly like Ryo’s.

Aside from new Ryo inspired moves, Dan has a few mechanical changes as well. For example, he can charge his Gadokens to make them go further across the screen. One of his v-skills is taunt related. Basically, it lets him cancel any normal or special into a taunt, which can reduce cooldown in some cases. Dan’s other taunts don’t really do anything, though.

Dan’s super taunt, however, is one of the dumbest and most brilliant pieces of fighting game design ever. It does… nothing. It makes you spend an entire bar to roll around like an idiot, ready for your opponent to hit you but… at the end of his absurdly long super taunt animation there is a chance that a unique event will happen, and these unique events happen very rarely. That means there is an incentive for your opponent to let your super taunt finish, in the hopes that they might get to see one of these special events occur. It’s all psychological pressure, and we love it.

Capcom is going to unveil a new core SFV game mechanic for season V sometime in the future, but it was not revealed at this year’s presentation.

Tekken 7 Season 4 announced

Technically, this came out just after TGS concluded, but it was still really clear that it was part of the festivities. In case you were wondering, everyone was right about that teaser image. The first character coming to Tekken 7’s season 4 is Kunimitsu, the ninja. One of the most mobile characters in Tekken, Kunimitsu is known for short teleports, difficult to handle approaches, and a stray thrown kunai here or there. Also, for the first time ever she will take off her mask and reveal her face!

She will come with a new stage, the Vermillion gates. The game will also be receiving new updates in general including a new UI, a roster-wide balance patch including new moves for every character, and totally new rank system, and an update to the game’s netcode.

Deep dive into Phantasy Star Online 2: New Genesis

Sega gave us a deep dive into Phantasy Star Online 2: New Genesis which is kind of like Phantasy Star Online 3. What do we mean by that? Well, the game is, for all intents and purposes, based on PSO2 but it’s been upgraded in every way. This means new skills, new models for characters and enemies, new voice acting, new and upgraded area maps, and more. The content is ALSO new, so it’s not just a remake. However, it’s not quite a new game because it’s very clear that this still shares a lot of the original PSO2 DNA.

Animal Crossing: New Horizons wins Game of the Year

Finally, there’s a small feel-good story to cap off the show. Animal Crossing: New Horizons won GOTY at TGS this year. It was revered as an important tool to allow us to stick together in this time of global pandemic. While we may personally have issues with GOTY being decided in… September… we can absolutely see why they would give Animal Crossing the award.

What announcements from TGS were you most excited about? Let us know in the comments and be sure to read part 1 if you haven’t already.