Sony reveals PlayStation 5 controller – The DualSense

It appears as if Sony is finally ready to share some new details about its upcoming PlayStation 5. They recently revealed PS5’s controller, the DualSense, in a post on the PlayStation Blog. But what is the DualSense and how does it compare to Sony’s previous controllers, the DualShock line?

Well, first of all you might notice the new form factor. The classic DualShock shell with raised triggers, d-pad, and face buttons has been abandoned for a more ergonomic curved form. The analog sticks also protrude less from the shell, and are raised slightly in relation to the central touchpad, a holdover from the DualShock 4.

A major feature of DualSense is touch feedback. The controller now has a haptic feedback system which will translate physical sensations to the player in a more accurate way than the old DualShock vibration system. In addition, the L2 and R2 buttons are now adaptive triggers, which can increase or decrease tension over the course of a game. You might have to squeeze a trigger hard to draw a bow, while gun triggers might have a slight bit of tension at the front, followed by a click that releases the tension as you squeeze it.

For the most part the DualSense controller has the same buttons you’d find on the DualShock 4. The central PlayStation button has been replaced with a more inset PlayStation icon, though it serves the same purpose. The “share” button has been changed into the “create” button. Sony has said that it will retain all of its previous functionality but will also allow you to access “new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves.” They have said that they will have more details to share on the new “create” feature closer to launch.

Perhaps the most interesting new feature is a built in microphone array, a natural progression of the DualShock 4’s built in speaker. Essentially, this will allow you to voice chat with other players without the need to buy a separate headset. Of course, a headset will deliver better quality audio than the controller mic, but at the very least it allows players to converse with each other quickly without having to hook up an extra peripheral. It also allows voice controls to be integrated into the system firmware’s user interface, and as a control scheme for games as well.

Then there’s the light bar. On PlayStation 4 the light bar was in the front of the controller, and peripherals like the PSeye used this to locate the controller. For PS5, the light bar is now underneath the touch pad, taking up much less space, but according to Sony “giving it a slightly larger look and feel. While this does mean that the player will more easily see the light change as they play games, its unclear how this will interact with other visual peripherals like PSVR or whatever it’s PS5 equivalent will be.

Sony also said that they took great steps to increase the DualSense’s battery life and decrease its weight, but they weren’t exact about how much. While they haven’t officially mentioned how the controller will charge, the port in the pictures appears to be a USB-C type port. Finally, there is a button at the bottom of the controller, right above the mic, which presumably turns the mic on and off so you aren’t always broadcasting yourself to the world.

It’s somewhat hard to tell just by looking at it if the DualSense controller will be more or less comfortable than DualShock 4. Fans have already been quick to point out that it is similar in form factor to an Xbox One controller. However, if you look at PlayStation controllers over the years, you can see them slowly progressing toward this more curved form. For now, we just kind of have to take Sony’s word that this more curved form will be easier on the hands for longer gameplay sessions. We won’t be able to tell how it feels until we have a demo model in our hands.

What do you think? Do you like the way the new DualSense controller is looking?