Razer's OSVR HDK2 headset hits the market on August 12

Razer's OSVR headset is moving full steam ahead to an actual consumer-version, and come August 12 it'll hit another big milestone when it launches its HDK2 head-mounted display for developers and fans of an open source VR environment alike.

OSVR is meant to be the most customizable HMD on the market and allows users full access to both the hardware and the software of the headset to perfectly cater it to their individual needs, while also focusing on a more open approach to the VR marketplace as a whole in order to bring about a more unified platform than what currently exists on the mainstream market.  Whether you're a big league VR dev, or just someone interested in getting a closer, more affordable look at VR without shelling out the massive chunk of change for an HTC Vive or an Oculus Rift, the OSVR is a great option that's just coming into its own.

We've had our eye on the OSVR for a while, and this next step in the development process adds a whole host of upgraded hardware to the headset in an attempt to keep pace with the current VR standards on the market. These changes include an upgrade to the screen resolution to 2160 by 1200 at butter smooth 90Hz, full 360 degree rotational head tracking via an IR camera, and access to both SteamVR and OSVR experiences for a wide variety of VR games and environments.

Unfortunately, as is often the case with upgraded components, it also means that we're seeing this iteration of the OSVR jump from $300 to $399, a significant 25% price hike but still a fair shot shy of the price tags of the competition. It's likely this trend will continue as the OSVR continues to develop and it's important to note that the full release may jump to a price point closer in line with both the Oculus and the Vive. This will be meant to reflect the price of similar competitive products, and because it'll likely come packaged with a set of notoriously expensive Razer Hydra Controllers or a similar product to deliver a unique VR experience.

As it stands right now, the OSVR represents a more affordable alternative to the Vive and the Oculus, with a bit of added complexity in terms of setup and bug-fixing because of its status as a developer kit. For those willing to brave the waters of a headset in development, it's a chance to experience VR for nearly half the price of a conventional headset. But if your general tech know-how is a bit wonky, it's worth it to wait for the full release or make the jump to one of the more expensive alternatives.

If you're interested in getting your hands on an OSVR HDK2 for its release on the 12th you can purchase one via Razer's official site.