NetherRealm answers fan questions about Injustice 2: Tournament play, roster size, and Damien Wayne

NetherRealm studios recently held a livestream to answer all the pressing questions fans had about Injustice 2 prior to its beta release. Head of NetherRealm Ed Boom himself was available to address issues such as how gear will operate in professional tournaments, what sort of DLC the game will have, and who will be on the roster. Here are just a few of the details the livestream had to offer.

The Gear System

  • Gear and costumes will be generated randomly as players level up. This means no two players will receive the same piece of gear. Gear will be able to affect character’s stats as well as give them extra combo strings and special moves.
  • You will be able to save particular costumes/gear loadouts for quick use in battle.
  • Some gear will simply be better than others. It is possible for identical characters to face each other, except one has higher stats and better moves.
  • Gear will not be sold as DLC, making it impossible for players to pay for power.
  • You will be able to see a friend’s gear online before you play them.
  • For professional play, there will be a “tournament mode” that disables gear all together.
  • Online you will be able to choose whether or not you want to fight players using gear or not.


  • Currently confirmed characters include Aquaman, Braniac, Deadshot, Harley Quinn, Supergirl, Atrocitus, Blue Beetle, Flash, Poison Ivy, Superman, Bane, Darkseid, Gorilla Grodd, Robin, Wonder Woman, Batman, and the Green Lantern.
  • Characters will have alternate skins with unique voices and dialogue, including a John Stewart Green Lantern Skin, a Power Girl skin for Super Girl, and a Reverse-Flash skin for the Flash.
  • The Robin in Injustice 2 is Damian Wayne.
  • There is a large chance that NetherRealm will include several third-party characters as DLC.
  • Two DLC characters that have already been teased are Sub-Zero from Mortal Kombat and Spawn.
  • There is a chance that DLC characters from the original Injustice will come back.
  • There is a high chance that the roster from the original game will be represented in the Injustice 2 roster.
  • Specific characters mentioned included Green Arrow, Black Canary, Black Adam, Scarecrow, Doctor Fate, Mr. Freeze, Catwoman, Cyborg and The Joker.
  • Ed Boom is planning on adding lots of “obscure” characters from the DC Universe into the roster. Injustice 1 was meant to cover all the major superheroes, while Injustice 2 will cover the lesser-known ones.
  • Injustice 2 will have the largest roster of any previous NetherRealm game, both in the main case and in DLC.
  • Every returning character will have at least one new special move.
  • Space Ghost will not be a DLC character.


  • The story mode is the most ambitious part of Injustice 2. They have called it the “Ultimate Justice League cinematic experience.”
  • Cinematic mini-games will make a return.
  • Players will be able to use a new dodge-roll mechanic to avoid enemy attacks.
  • Stage interactables are making a return.
  • Injustice 2 will use a “hold back to block” system; there will be no block button.
  • Characters will have matchup specific banter before, during, and after each match.
  • The first wave of beta invite codes have just been sent out.
  • The game will release on May 16 this year.

Robin (Damien Wayne) Breakdown

The following information comes from the Robin reveal trailer which released shortly after the livestream.

  • Robin’s main weapon is a long sword giving him a disjointed hit-box.
  • Robin can throw remote control Batarangs that follow set courses on the stage. In the trailer we see him throwing a batarang upward only to have it curve back down toward his opponent.
  • Robin can enhance his batarangs by spending meter. In the trailer we see the same curving batarang hit the ground and cause a series of cascading explosions.
  • Robin can move as soon as the batarang starts curving. This allows him to attack while the projectile is still on screen, giving him access to mix-ups and pressure.
  • Another special move appears to be some sort of dashing sword slash. In the trailer we see him enhance it with meter in order to turn it into a hit-grab that impales the opponent on his sword.
  • Many of Robin’s sword normals appear to launch the opponent, though he doesn’t seem to have many methods of recapturing them into a standing state.
  • Robin can throw a batarang beacon that he can then teleport to using a smoke-bomb at a later point.
  • Robin’s heavy sword attacks appear to cause wallbounces. He can then continue the combo by catching the opponent in the air.
  • Many of Robin’s moves involve acrobatics. His normal throw appears to impale the opponent with his sword before springing off it into a backward flip kick.
  • Robin appears to have a bounce-kick of some sort. In the trailer he vaults off Aquaman before throwing a sticky explosive batarang at him.
  • Robin can throw several other batarangs as traps. We see him throw the same batarang he used as a teleport beacon earlier in the match but this time he recalls it to himself, using it as a projectile that hits from behind.
  • Robin’s super involves a series of sword slashes followed by numerous explosive batarang hits.
  • Robin appears to be one of the more graphically violent members of the cast, taking some cues from Mortal Kombat.
  • Robin appears to be largely themed around controlling space. His batarangs, sword hit-box, and acrobatics all set up spaces on screen that are dangerous for the opponent to enter. While he is not a zoner and must rely on combos for damage, his teleport and curving batarang keep the opponent on block in order to let him get in and deal the damage he needs.

That’s all the info we have about Injustice 2 today. Join us next time, same bat-time, same bat-channel, for impressions from the beta.