Cyberpunk 2077 multiplayer details potentially datamined

You would be forgiven if you forgot that Cyberpunk 2077 was supposed to come with a multiplayer mode. The title has had its fair share of controversy and the delayed release of multiplayer is the furthest back in everyone’s mind right now. In fact, CD Projekt Red said that multiplayer wouldn’t be available until after 2021, so all of the details included here could change over time.

That being said, dataminers have unraveled the Cyberpunk 2077 executable after a recent patch to find some hints about what multiplayer might look like. These were given to DSO Gaming which then reported them back to the world. The source would like to remain anonymous, however, DSO Gaming has confirmed the data independently.

The data points to two multiplayer modes right now, one by the name of Heist and one by the name of Deathmatch. Here is some of the code pertaining to Heist.

  • Set Heist State
  • Set spawn point tag that will be used to spawn new players during the mission
  • Spawn tag: %s
  • MP.Heist.DebugMessageNameChanged
  • MP.Heist.MessagePlayerReady
  • MP.Heist.SetPlayerCharacterClass (may imply multiplayer is focused on more strict character class selection system)MP_PlayerReady
  • ++ %s joined the heist
  • — %s left the heist
  • Character.Cpo_Muppet_Solo
  • Character.Cpo_Muppet_Assassin
  • Character.Cpo_Muppet_Netrunner
  • Character.Cpo_Muppet_Techie
  • lobby
  • cpo_heist_started
  • Character.Cpo_Muppet_Default
  • Character.
  • Character.Cpo_Default_Player


Waiting for players
Waiting for additional players… %u
> Match starts in %u <
Respawn in %u seconds
> Match ends in %u <

Waiting for players…
> Heist starts in %u <
Waiting for players to get ready…
Duplicate characters detected
Respawning player…
Waiting for other players to get ready…
use the debug menu to switch your character
Player is dead
> Heist ends in %u <

players in the Gather Area
Waiting for other players…
Go to the gather area (Seems to imply that players spawn either in free-roam or away from location where Heist actually begins and need to group there to begin)

Here are a few important details that we can scrape from this code. First of all, it appears as if the class system from the Cyberpunk Red tabletop game will factor into multiplayer. Four classes shown are Solo, Assassin, Netrunner, and Techie which will likely all have access to different abilities from the main game. As for how the heist mode itself would operate, many are theorizing that it will be similar to GTAV’s multiplayer modes.

Another mode that we have seen references to is a Deathmatch mode, which likely does what it says on the tin. The most notable thing here is that the dataminer found quite a few snarky one-liners for when you die or get a kill.

  • ++ %s joined the match
  • >> %s killed %s
  • You sent yourself directly to hell! Please don’t come back
  • Wow! You killed yourself… Bravo.
  • Your bullet was stronger than your self-esteem
  • Your shot destroyed your own body and soul. Duh
  • You sent %s directly to hell!
  • Wow! You killed %s without compassion
  • Your bullet was stronger than %s’s head
  • Your shot destroyed %s’s body and soul
  • %s sent you directly to hell!
  • Wow! %s killed you without compassion
  • %s’s bullet was stronger than your head
  • %s’s shot destroyed your body and soul
  • AllowJoinInProgressDM


In addition, it appears as if the data, so far, points toward peer-to-peer connections only. However, it’s important to note that many games begin testing their multiplayer with peer-to-peer connections while in development. It’s entirely possible that CD Projekt Red will have dedicated servers for the final product.

CD Projekt Red is currently working on Cyberpunk 2077’s first planned single-player DLC. Several of these single-player expansions are set to come out before multiplayer goes live. CD Projekt Red has previously called Cyberpunk multiplayer a “separate standalone production.” It is unclear as to whether or not players will have to pay extra to gain access to this mode when it launches.

Take everything here with a grain of salt. While it has been reported and re-reported several times, datamines only show the current status of a game’s code. If Cyberpunk’s multiplayer is still in development, it means all of this code can and likely will change. If anything, this is only giving you a small look into the minds of the dev team and where the multiplayer mode might eventually be going.

I do hope they retain a class-based system, however. I missed being able to choose one of the iconic Cyberpunk classes in the core game.

Are you looking forward to Cyberpunk 2077’s multiplayer? Let us know in the comments.