Baldur’s Gate 3’s races and classes for early access on Oct 6. revealed
For a certain subset of gamers, the announcement of Baldur’s Gate 3 was the highlight of E3 2019. The game become one of the most anticipated releases of 2020. And while we’re still not sure of when we’re getting the release of the full game, it does go into early access on October 6.
So what do players get to check out during early access? Developer Larian Studios announced the races, classes, and some of the activities that will be available during this period.
There will be 16 races/subraces to choose from, six different classes, and more than 25 hours of content. The game will be available on Steam, GOG.com, and Stadia. Players will be able to create their character and explore the world of Faerûn in single-player or with three other friends.
Of the classes available, there will be Cleric, Fighter, Ranger, Rogue, Warlock, and Wizard, each with at least two subclasses. Here are the races that will be available according to Larian Studios:
The most common face to see in Faerûn, humans are known for their tenacity, creativity, and endless capacity for growth. They live fully in the present -- making them well-suited to the adventuring life -- but also plan for the future, striving to leave a lasting legacy.
Githyanki are peerless warriors from the Astral Plane, known for their legendary silver blades and red dragon mounts. They seek the total destruction of mind flayers, whose ancient empire enslaved the githyanki for millennia.
- High Elf: Heirs of the mystical Feywild, high elves value magic in all its forms. Even those who do not study spellcraft can manipulate the Weave.
- Wood Elf: Wood elves spend their reclusive lives in Faerûn’s forests. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness.
- Seldarine Drow: Drow are the result of an ancient schism between the elven deities Corellon Larethian and Lolth. The latter’s treachery drove the drow into the Underdark, where they splintered into warring factions. Seldarine drow can be found seeking allies from all over Faerûn, aiming to settle their conflict with Lolth -- and each other -- by any means necessary.
- Lolth-Sworn Drow: Raised by Lolth’s cult in the city of Menzoberranzan, these drow extol the virtues of their corrupt and merciless goddess. Lolth marks her followers with bright red eyes so the Underdark will learn to fear drow on sight.
- High Half-Elf: A touch of the Feywild remains in half-elves with this bloodline. Even those untrained in magic possess a hint of wild power.
- Wood Half-Elf: Like their wood elf parents, these half-elves have a quickened stride and eye for stealth. Yet many break away from isolation in Faerûn’s forests to explore the rest of the Realms.
- Drow Half-Elf: Most half-drow result from liaisons between Seldarine drow and surfacers. While half-drow inherit a few magical gifts, they aren’t usually raised in the Underdark.
- Gold: Gold dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship.
- Shield: Shield dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with goblins and orcs. These losses have led to a cynical mindset, yet shield dwarves will endure anything to restore their ancestral homelands.
- Lightfoot Halfling: Lightfoot halflings are stealthy but social, traveling all over Faeûn to make names for themselves.
- Strongheart Halfling: Legends say dwarven blood gave stronghearts their hardiness. Resistant to poison and wellsprings of endurance, these halflings easily hold their own.
- Asmodeus Tiefling: Bound to Nessus, the deepest layer of the Hells, these tieflings inherit the ability to wield fire and darkness from the archdevil Asmodeus’ infernal bloodline.
- Mephistopheles Tiefling: Descended from the archdevil Mephistopheles, these tieflings are gifted with a particular affinity for arcane magic.
- Zariel Tiefling: Tieflings from Zariel’s bloodline are empowered with martial strength and can channel searing flame to punish their enemies.